Hiển thị các bài đăng có nhãn 3D Print Ready. Hiển thị tất cả bài đăng
Hiển thị các bài đăng có nhãn 3D Print Ready. Hiển thị tất cả bài đăng

Thứ Bảy, 14 tháng 9, 2013

Sculpt Tutorial #7: Mashup - Unlocking the Power of Cubify Sculpt

OK, so we're getting things a little out of order here.  Tutorial #6 was suppose to go over the usefulness of changing the shapes of the primitives (Cube, Sphere, Cylinder & Cone).  But, I became so excited about extending that concept to creating NEW primitives that I just had to show you that first.  We'll get to #6 as soon as possible.  :)

First, a side topic that you may find interesting.

Before trying Cubify Sculpt, I tried any number of sculpting applications.  Each of them were decent.  And, among the best is Sculptress... IF you are a true artist!!!  I tried it again just to see if I'd learned something since trying Sculptris that had made it easier to learn Sculpt.  The answer is, "No!"

I was no better at Sculptris this time around.  It is DEFINITELY an artist's tool and not for me.  There is nothing wrong with the product.  I just get lost in it.

What that means...

It means that there is something fundamentally different about Cubify Sculpt that is making it easy for me to accomplish more than I have with any other sculpting program.

But, there is more!

I already understood that I was able to get more done and better with Cubify Sculpt.  But, then something dawned on me that blew the doors wide open.  And, that is that I do NOT have to create everything about an object from one single primitive.  I can save the basic primitives in multiple forms and bring them back into my working environment multiple times if needed.  And, THAT little realization boosted my ability to create with Sculpt exponentially!

It made it possible for me to create, in a reasonably short period of time, these Hippo models.  My granddaughter LOVES Hippos and I have been trying for YEARS to create a 3D Model of a Hippo that even remotely looked like one.  The proportions aren't perfect.  But, as you can see by this very short video that I made for her, they at least don't look like fat cows!  LOL!


The Breakthrough

The breakthrough for me was the realization that I do NOT have to create a form from a single primitive that is stretched and pushed into submission.  I can create PARTS as standalone pieces and then assemble those parts together as a MASHUP, or mixture of parts.

I could never, in a million years, have created the above hippos from a single shape.  But, by using different primitives for the body, head, ears and legs, the process was not only doable; but, relatively quick.

So, here is the process that I am talking about.... Tutorial #7, Mashup!


By the way, there is WAY more to cover when it comes to creating new primitives, like the Torus in this video.  I'm really excited to show you what that is all about in Tutorial #6... even if the order is a bit disconcerting!  :)

Thứ Năm, 29 tháng 8, 2013

Cubify Sculpt Tutorial #3: The Beauty of Emboss Area and Texture Maps

I mentioned Emboss Area and Text Maps in a previous post.  I expect to explore these two features in many more tutorials.  They are SO powerful and make adding ornamentation SO easy that it truly makes designing in Sculpt child's play!

When I first heard that the president of 3D Systems was committed to the democratization of 3D printing and design, it was difficult to know if it was a sales slogan or a fundamental core value.  With the introduction of Cubify Sculpt, I now know that it is definitely a fundamental core value and a true commitment.  Cubify Sculpt has the potential to bring 3D design to just about every age group and just about every level of technical competence.

As an educator that taught from 1st grade to high school students, I always hoped that someone would create a product that could be used at the elementary level as well as the higher grades.  While younger students might not be able to create great works of 3D art with Cubify Sculpt, I am convinced that the feature set WILL allow them to successful create nice objects to be printed on a 3D printer.

Cubify Sculpt has the potential to be a major tool for school projects in STEM, Art, Geography and other disciplines.  In this video we show how a simple 2D STENCIL and TOPOGRAPHIC MAP are easily turned into Texture Maps to create reasonably complex 3D features. 



As you can see, a simple paint program can be used to create a tool to be used with EMBOSS AREA to complement any shape.  The fact that Texture Maps WRAP make them particularly powerful.

Cubify Sculpt has exceeded my expectations in a HUGE way.

Cubify Sculpt Tutorial #2 - Setup and Potter's Wheel Simulation

I'm simply amazed that I have been able to actually complete some demonstration projects so quickly in Cubify Sculpt.  I can assure you that this would not have been possible in any of the other sculpting applications I've tried to learn in the past.

One of the first upgrade features that I asked for when I first opened Cubify Sculpt was the ability to manipulate the clay in the fashion of a Potter's Wheel.  Well, it turns out that we can do just that using some hot keys or, I hope, by using a Spaceball type of device.  I've been told that the SpaceNavigator device can be used to spin objects with one hand as the other is used to sculpt.  But, we don't have to wait until a SpaceNavigator arrives to test the concept.

It turns out that the ARROW KEYS can be used to spin the object a specified number of degrees and by holding down the ARROW KEY we can do so continuously.

Here is a video that shows the concept!



The image used for the video preview is the SpaceNavigator.  I have ordered one and should have it by next week.  I was under $100 and I am looking forward to seeing how well it works!

The combination of being able to start with an STL, like the chalice, which is VERY easy to create in a CAD program; but, slow to create in a sculpting application and the having the ability to quickly add features while spinning the piece is a VERY powerful capability.  The ARROWS and other Hot-Keys are good things to explore.

I love it!

Thứ Ba, 27 tháng 8, 2013

Cubify Sculpt - Emboss/Texture Maps: A Power Tool Combination

One of the problems I've had with previous sculpting tools I've tried is just how long it takes to make something useful in an educational setting.  If all we had were Push/Pull style tools, that would be true of Cubify Sculpt.  But, it's worth taking a look at the EMBOSS AREA tool and particularly the CUSTOM (with TEXTURE MAPS) option.

In fact, a good number are included with the Cubify Sculpt install, in the PATTERNS directory under the directory where Cubify Sculpt is installed.

Any black & white bitmap image having various levels of gray can be used with the Emboss Area tool.  The lighter the area, the higher the embossing action.  White areas will emboss the highest and black will not be raised at all.  The shades in between will be raised higher as the color moves to white and lower as the color moves toward black.

EDUCATIONAL APPLICATIONS

My main reason for exploring this feature so early is that a number of people have asked me about using the Cube / 3D Printing in an elementary school setting where the time allotted to teaching a 3D creation is limited.  At first, I was skeptical that Cubify Sculpt would meet that requirement,

But, the more I have explored the concepts of "TEMPLATES" (pre-designed basic shapes to be modified) and "Texture Maps" (pre-designed embossing stamps), the more I'm convinced that Sculpt would allow teachers to integrate 3D printing in just about any classroom.

SCIENCE EXAMPLE

From my high school days, one of my most consistent hobbies has been protozoology.  Some people watch birds, I watch protozoa.  In the late 1970's I taught Junior High Science and so it was natural for me to begin the exploration into how EMBOSS AREA could be used to provide a jumpstart for a student to design their own protozoa models.  For a future article, I will create a tutorial showing how the Texture Map was created and used.  But, for now here are images that show the Texture Map on the left and the final model on the right.

Amoeba Texture Map (Bitmap)


The above image was created in a 3D paint program.  Any, paint program can be used.  The important thing is that lighter areas will result in higher embossing and the black areas will not emboss at all.

Here is the above picture side-by-side with the resulting 3D object.

3D Amoeba Created From Texture Map

Here is another view that demonstrates the embossing a bit better. 

Amoeba Model at an Angle

The bumps in the surface were added after the emboss created the basic shape.  The embossing was done on the surface of a cube and then the cube was cut away using the REMOVE CLAY WITH BOX tool.  While the Texture Map was used like a stamp on the surface of the cube, there was still plenty of design modifications, such as lumps, bumps and indentations to the surface that the student could add.  Older students could have even created the Texture Map itself.  In fact, the Texture Map could even be created using a microscope image of a real creature!  Just convert the color image to black & white.

Finished Amoeba

The beauty in the fact that we can use gray scale images to create 3D features is that the images can be created in a variety of ways, including mathematically   Again, this isn't great art.  But, it DOES demonstrate the usefulness of Cubify Sculpt in a STEM (Science, Technology, Engineering & Math) program. 

Thứ Ba, 4 tháng 9, 2012

Cubify Invent - Tutorial #10: Bolt with Helix Cut

Before attempting to learn how to create a bolt using the Helix Cut tool, I scoured the Internet to see what it takes in other bigger name CAD packages.  I also scoured the Internet for information about bolts and thread specifications.  So,  others unwittingly helped me as I tacked learning Cubify Invent's techniques for creating a bolt using actual specifications.

What I learned is that designing a bolt in Cubify Invent is actually EASIER than in many well-know CAD packages.  That's probably because they have a legacy interface.  I was surprised how easy it was to not only cut threads; but, to do so with precision.

Of course, the drawing is going to be a lot more precise than any extrusion printer can currently deliver.  But, that's OK.  3D technology that is expensive today will, one day, be affordable to home users.  So, all that precision will NOT go to waste.

Creating the bolt took place in steps.

STEP #1:  Create the Bolt Shaft

The first step in creating a bolt is to precisely create a blank shaft at the OUTSIDE specification for the bolt size you want.  In this case, the OUTSIDE of the threads would be .427".  Since we wanted a bolt having 1" length for the threads, we created a cylinder that was 1.276", allowing for the head depth.

Step #1: Bolt Shaft Extrusion

STEP #2:  Create the Bolt Head

The bolt that I measured as the model for the tutorial had a head that was .609" across and was .276" deep.  The MAKE DIMENSION option makes getting the sizing precise very easy.

Step #2: Bolt head Extrusion

STEP #3:  Chamfer the tip

Chamfering is the process of cutting an angle along an edge,  By, putting an angled edge on a bolt, it makes it easier to start.  In this case, we picked a random measurement of .075".

Step #3: Chamfering the Bolt Tip

STEP #4: Use REVOLVE CUT to shape the head.

This was actually the toughest process to design and implement.  The process involves designing a cutting tool that trims the top and bottom of the head as it is REVOLVED around the head.  The depth of this cutting tool had to be great enough to clear the pointed edges.  The great thing about Invent is that you can EDIT the cutter after you try it, so that corrections can be made with automatic updates to the result.  Nice!

Step #4: Forming the Head with Revolve Cut

STEP # 5:  Create the Thread Cutting Tool  Shape and Reference Line

Thread specifications include DEPTH and PITCH.  The depth is controlled by the size and shape of the tool used to cut the threads.  In this case we used a triangle that was .040" deep.  This number came from one of the many specification sheets that can be found on the Internet.

At the same time, we created the reference line around which the Helix will revolve. Creating a Helix, either BOSS or CUT, always involves a shape and a reference line.  The distance between the reference line and the cutting object determines the circumference of the Helix sweep.

Step #5: Create Thread Cutting Triangle & Reference line

STEP #6:  Cut the Threads using HELIX CUT.

Cutting the threads turns out to be extremely easy.  When Helix Cut is selected, a dialog asked for a number of parameters.  In this tutorial, all we needed to enter was the length of the Helix (1") and the PITCH of the cut.  The bolt modeled had a pitch of .060".

Step #6: Use Helix Cut to create the Threads

 STEP #7:  Finished Bolt.

Here is a picture of the finished result.

Finished Bolt

 VIDEO OF THE PROCESS


I hope this tutorial video shows that using HELIX CUT is relatively easy if we remember we need and object AND a reference line.  It was actually quite interesting to see how much easier this process was in Cubify Invent as compared to some other, more famous, CAD programs.


Thứ Tư, 8 tháng 8, 2012

Shaping the Filament Tip for Loading

It is relatively important to shape the tip of the filament correctly before loading in any 3D printer.  The filament for the Cube is no exception.  Mike asked how I do this.  So, I thought I would mention several ways one can shape the tip correctly.

Since I'd had a 3D printer before the Cube, I'd already found ways to shape the end of filament using several different tools.

Flush Cutters

A micro flush cutter is a small cutting tool with cutting surface that is flat on one side.  This makes for a very clean cut.  Rio, a supplier of jewelry tools and supplies sells many varieties.

Micro Flush Cutter
 

Right out of college, my daughter set up a well equipped jewelry studio in our home.  It's still here.  As it became clear that shaping the tip of filament was important, I had a lot of tool choices close at hand.  Flush cutters will work.  But, it takes several cuts at different angles.

Nail Emery Board

The least expensive option is a simple emery board normally used to shape nails.



Emery Board

ABS filament is relatively soft and shapes very well.   For under $2.00 you usually can buy a set of boards with several different grits.

Dremel Sanding Wheel

Few tools are as versatile as a Dremel rotary tool.  This is my tool of choice in shaping the end of the filament before loading into either of my 3D printers.

Dremel Rotary Tool with Grinding Stone

The grinding stone attachment makes short work of shaping ABS plastic.. But, a light touch is a must.  Otherwise, it will melt the plastic.  Light touches as you go around the tip tip on all sides does the job very, very well.  Sanding wheels would also work well.

Obviously, these aren't the only ways to get the job done.  But, they represent 3 different approaches that I know work.

Thứ Tư, 25 tháng 7, 2012

Cubify Invent - New 3D Software for $49!

3D Systems has just announced a new 3D drawing application at just $49.  It's called Cubify invent.

Cubify Invent Product Introduction Image

I haven't had an opportunity to work with it in any real depth.  But, from the little time that I have spent with it, Invent looks like a relatively easy and very capable 3D drawing package.

While it steers clear of technical jargon,  like "BOOLEAN", it has a full compliment of boolean functions.  And, for me, that is one of the most critical capabilities for a truly useful 3D printing application.

You can download a 15 day trial from the product's page.

My initial feeling is that Invent is going to be a bit more time consuming when creating the same objects than Moment of Inspiration.  However, there is a substantial cost differential and Invent is designed to be "Print Ready" and that could be a big equalizer.

I am NOT going to post a review immediately.  I'm far too familiar and comfortable with my current 3D application to be able to be fair to Invent until I have had some time to get comfortable with it as well.  I don't want to confuse differences in style with differences in capability.

But, I will post an introduction to the product from the point of view of how to get started.

Fortunately, Cubify has included a number of Getting Started Videos.  And that is where I will be beginning my own quest to understand and use it effectively.

One of the things that I can point out is that the process of creating a 3D object begins with a 2D sketch.  That immediately gives it a familiar feel.  In fact, to create the simplest 3D objects, all one has to do is to extrude that sketch.  So, it certainly shows promise as an entry level consumer 3D tool.  But, that would not be enough if that were all there is.   Fortunately, it is not.  It appears to be reasonably comprehensive and the videos are an excellent introduction.

More later...